Arsh Chahal | Sunday, June 08, 2014 | ARCADE
Samurai: Way of the Warrior was featured in Best Games of 2009 by Apple – Samurai II is a true successor, aided by over a year of focused development. Overall production values and vicious action put Samurai II on par with console 3D brawlers. Screenshots don’t do Samurai II justice – the fluid action has to be seen running at 60 frames per second. But looks alone won’t carry a game – the developers listened to fan feedback and improved gameplay throughout. With a new virtual d-pad, dynamic camera, environmental puzzles, traps, and vicious new enemies, Samurai II is brand new experience for hack ‘n’ slash gamers on the go. Samurai II sends Daisuke on a quest for revenge across the war-scorched countryside. From a seafaring village to a flying fortress to the legendary Isle of the Dead, the samurai will stop at nothing to hunt down his arch-enemy Orochi. Will he get his Vengeance?
★ Intuitive virtual joystick ensures you’re slicing up baddies, not swiping the screen.
★ Dynamic camera finds the best perspective for each encounter, adding variety while keeping focused on the action.
★ Tense, quick and gory battle sequences! - Battle hordes of on-screen enemies wielding new weapons and sporting unique abilities. - Stay nimble and plan your attacks – roll out of harm’s way and eliminate ranged enemies like the Samurai Archer before they can strike.
★ Improved game play includes new features. - Solve environmental puzzles, avoid dangerous traps, and discover useful items. - The fight is on - not to worry, the combat never takes a back seat to platforming or fetch- quests.
★ RPG elements reward skilled players – upgrade the Samurai’s health, buy new attack combos and upgrade them to devastating levels.
★ Between levels, gorgeous anime-style comic panels tell the samurai’s tale with original hand- drawn artwork.
★ New survival mode pits the samurai against waves of enemies, giving hardcore players a score-attack mode to hone their skills. Two games in one!
★ Advanced AI system on par with console games. Goal Oriented Action Planning architecture is used in many PC, PS3, and Xbox 360 games.
★ Original soundtrack – in classic samurai movie style, soft music builds with the heat of battle. *60 FPS only on capable devices. Follow us on twitter/facebook for news about our games
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